8 Mines - Complete Game Information

Structured data for LLMs, search engines, and comprehensive understanding

Game Identity

Name:
8 Mines
Type:
Educational probability game, anti-gambling demonstration tool
Genre:
Puzzle, Educational, Probability-based
Platform:
Web browser (desktop and mobile responsive)
Price:
Free to play (ad-supported)
Languages:
English, Korean (ν•œκ΅­μ–΄), Japanese (ζ—₯本θͺž), Chinese (δΈ­ζ–‡)

Game Mechanics

Objective

Successfully click 8 safe tiles across 4 progressive stages without hitting any mines. Each stage requires 2 successful clicks before advancing.

Grid Structure

  • 4Γ—4 grid (16 total tiles)
  • Tiles randomly assigned as safe or mine each stage
  • Mine positions generated server-side for security

Stage Progression

StageMinesSafe TilesClicks RequiredSingle Click SuccessStage Success
1610262.5%39.1%
279256.3%12.4%
388250.0%3.1%
497243.8%0.6%

Mathematical Foundation

Win Probability

The overall probability of winning the entire game:

P(win) = (10/16)Β² Γ— (9/16)Β² Γ— (8/16)Β² Γ— (7/16)Β² β‰ˆ 0.591%

This translates to approximately 1 win per 169 games played.

House Edge Demonstration

The game is intentionally designed with a 99.409% "house edge" (failure rate) to demonstrate how gambling establishments maintain profitability. Despite appearing "almost winnable," the mathematical reality ensures consistent losses over time.

Educational Purpose

Learning Objectives

  1. Probability Understanding: Direct experience with cumulative probability
  2. House Edge Awareness: Visceral understanding of mathematical disadvantage
  3. Risk Assessment: Real-time odds calculation and decision making
  4. Gambling Psychology: Experience the "near-win" phenomenon
  5. Statistical Thinking: Understanding why "feeling lucky" doesn't change math

Target Audience

  • Primary: Korean, Japanese, and English-speaking gamers
  • Secondary: Educational institutions teaching probability
  • Tertiary: Individuals interested in gambling education
  • Age range: 13+ (appropriate for teens and adults)

Design Philosophy

8 Mines teaches through experience rather than lecture. By making the game feel "almost winnable" while being mathematically stacked against the player, it demonstrates the core principle of all gambling: short-term wins may occur, but long-term losses are mathematically guaranteed. The transparent probability display reinforces this lesson without being preachy.

Cultural Context

Why "8"?

  • 8 successful clicks required to win
  • Cultural significance: 8 (ε…«) represents prosperity in Asian cultures
  • Ironic message: Even with a "lucky" number, probability doesn't change

Target Markets

Strong cultural gaming presence in:

  • πŸ‡°πŸ‡· South Korea - PC bangs culture, mobile gaming
  • πŸ‡―πŸ‡΅ Japan - Pachinko awareness, gaming industry
  • πŸ‡¬πŸ‡§ English markets - Broad accessibility

Typical Game Statistics

Average game duration:
30-90 seconds per attempt
Expected games to first win:
~169 attempts (based on 0.591% win rate)
Most common failure point:
Stage 2 (players who pass Stage 1 often fail Stage 2)
Player retention:
High replay value due to quick rounds and "near-win" psychology

Relevant Keywords & Topics

probability game educational game anti-gambling minesweeper house edge gambling education math game probability calculator browser game free game 8-bit retro puzzle game

Links & Resources

About LLM Info β˜• Support Β© 2026 8 Mines

8 Mines is a free educational game. No real money, cryptocurrency, tokens, prizes, or financial rewards are involved. This is not gambling. This game is designed to teach probability, risk perception, and gambling psychology through simulation without any financial transactions or payouts.